Business Models. It’s very hard to build a real game around core functionality that you are paying a third party to supply. I’ve built prototypes that were reasonably fun but there was no way to actually release them that made sense. Charge players a subscription? Some kind of microtransactions? Ironically, when it first launched, Death by AI nearly went bankrupt due to OpenAI/ElevenLabs costs. This dynamic also discourages developers doing small experiments and releasing them for free, hoping to go viral. The incentives are all wrong. Developers are highly motivated to hit the model as little as possible, to use cached, pre-generated responses or find other workarounds. I’ve also built game prototypes where the whole experience changed dramatically, for the worse, because the model I was building around changed in ways I couldn’t understand or control.
On the podcast today: Arsenal edge past Chelsea at the Emirates. There’s lots of things you’d expect: goals from corners and lots of holding, a Chelsea red card and Robert Sánchez flapping about. Chelsea almost equalised but it’s as you were after Manchester City’s win at Leeds on Saturday.
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The film is set in Birmingham in 1940 amid the destruction caused by World War Two, when a greying and older-looking Shelby is said to have "driven back from a self-imposed exile to face his most destructive reckoning yet".
the same snoozing deadlocks as polling by reference. That's what's happening in the poll! and select!